I am a 3D character artist based in United States. As a 3D artist with over 15 years of experience, I specialize in creating realistic and stylized characters. I am also skilled in hard surface modeling, as well as texturing and lighting. I use Maya, Zbrush, Mudbox, Cinema 4D, Substance 3D Painter and others. I use Arnold Render and Redshift to shade and render the models that i create. I worked as a modeler for game cinematics, TV commercials, animated TV series and more.